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1. Announcement:February release - Issues feedback - in EVE Information Portal [original thread]
Further, new Directional/Probe Scanner window is still functional, but other people are correct: The results are displayed in the dialog slowly. This is unnecessary, and artificial. If you have a large amount of scan results (outside Jita 4-4 for...
- by Druson Zod - at 2016.02.16 12:54:55
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2. Announcement:February release - Issues feedback - in EVE Information Portal [original thread]
Submitted Bug EBR-67828 for problem with legacy Directional Scanner: = = = Problem started after the patch following downtime on 2016.02.16 The legacy Directional Scan window becomes non-responsive after clicking the [Scan] button. - Verified ...
- by Druson Zod - at 2016.02.16 12:44:53
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3. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
With respect to watchlist notifications: The old system included a standings icon on the pilot's picture when they logged in or logged out. This appears to be missing in the new system.
- by Druson Zod - at 2014.09.30 17:15:00
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4. Mobile Tractor Unit. - in Player Features and Ideas Discussion [original thread]
Since the existing option to launch a mobile structure is "Launch for Self", I'm hoping that CCP is planning to extend the functionality by adding other "Launch for" options, such as: a) Launch for Corp b) Launch for Alliance c) Launch for Fleet ...
- by Druson Zod - at 2014.06.08 01:49:00
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5. Announcement:Kronos Issues - in EVE Information Portal [original thread]
There may be a capacitor stability issue. Prior to Kronos' release, my Tengu fit was 27.61% cap stable. Either with Kronos 1.0's or 1.1's release, that became non-cap stable, with a run-out on the cap of 12 minutes and 52 seconds. Was this an in...
- by Druson Zod - at 2014.06.05 20:50:00
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6. Announcement:Kronos Feedback - in EVE Information Portal [original thread]
As part of fixing the capacitor problems with the Mining Barges and Exhumers in Kronos 1.1 (released 2014.06.05), were there other unannounced capacitor changes that affected other ships? Yesterday, I was cap-stable at 27.61% in my Tengu. Today,...
- by Druson Zod - at 2014.06.05 14:03:00
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7. Salvage Drone bug after Latest patch!! - in Issues, Workarounds & Localization [original thread]
Verified. Auto-salvaging (nothing targeted, "Drones in Local Space" are told to salvage) now does nothing. Drones continue to orbit the ship as if they never got the order. Bug report filed. Workaround: Salvage targeted and highlighted wrecks on...
- by Druson Zod - at 2014.01.28 22:01:00
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8. Does the Caldari Crane prevent Customs from scanning the cargo hold and finding ... - in Ships and Modules [original thread]
Mission loot sometimes contains boosters, and if you try to fly through a gate with these boosters in your cargo hold, the authorities will confiscate them and fine you. The Crane's cargo hold is unscannable by other players; does it also prevent...
- by Druson Zod - at 2014.01.06 23:43:00
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9. Rubicon update has decreased responsiveness to commands - in EVE General Discussion [original thread]
Othran wrote: Its nothing to do with DX11 I'm afraid as I'm on DX9. I wonder whether the latest devblog is more relevant...... Thanks Othran, I hadn't seen that yet.
- by Druson Zod - at 2013.12.04 17:24:00
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10. Rubicon update has decreased responsiveness to commands - in EVE General Discussion [original thread]
Some of these might be DirectX 11 issues, and going back to DirectX 9 might help. A quick test (and possible remedy?): - Exit the game client - Go to the launcher - Click the little gear icon just under the "X" to close the launcher window, sele...
- by Druson Zod - at 2013.12.04 17:08:00
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11. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
Druson Zod wrote: My starmap is rendering improperly using DirectX 11. Pictures: 1: Flattened starmap using DirectX 11 2: Flattened starmap using DirectX 9 Issue no longer reproducible using DirectX 11 setting in the launcher. To the ...
- by Druson Zod - at 2013.11.28 17:16:00
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12. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
Axhind wrote: Is there a way to tell the client to run in directx9 mode if not using the worthless launcher? Yes: ExeFile.exe /noconsole /triPlatform=dx9
- by Druson Zod - at 2013.11.20 03:38:00
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13. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
My starmap is rendering improperly using DirectX 11 in the launcher: Pictures: 1: Flattened starmap using DirectX 11 2: Flattened starmap using DirectX 9
- by Druson Zod - at 2013.11.20 03:19:00
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14. 9/11 A moment of your time. - in EVE General Discussion [original thread]
Requiescat in pace, Sean Smith (Vile Rat) - 9/11/2012, Benghazi, Libya.
- by Druson Zod - at 2013.09.11 12:44:00
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15. Socket Closed - in Issues, Workarounds & Localization [original thread]
I hadn't experienced the problem until approximately 45 minutes ago, and I've had three disconnects since then.
- by Druson Zod - at 2013.06.21 01:41:00
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16. Lonetrek market...wtf? - in Issues, Workarounds & Localization [original thread]
Bucka Roo Banzai wrote: It appears to be not working... Must have bought their hamster from Yoyodyne...
- by Druson Zod - at 2013.06.15 23:03:00
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